Beginner Rules

Rules – 1 through 9

1) Begin with board and ditch cleared of pucks and each player having the same number of pucks “in hand”.
Typically 12 pucks each for singles and 6 pucks each for doubles. Each player or doubles team uses one color of puck.

2) Players alternate turns, shooting one puck at a time. The pace of play is determined by the complexity of the shot.
There is no need to rush. After all the pucks are shot, THEN the score is tallied.

3) To shoot, place puck flat on the board touching your “baseline” (outermost circle between “hash marks”).
Strike the puck from the side, with a flicking motion of your finger while hand does not move. You are not allowed to “push” it.

4) If any opponent’s puck is on the board, the shooter has two options:
           A) One of your pucks must make contact with an opponent’s puck, OR
           B) You can “Call a Twenty” (and try to sink it in the center hole)

If either objective is not made, the shooter’s puck is IMMEDIATELY removed to the ditch. Pucks in the ditch are zero points, and not played again. If a “Twenty” is made, it is always put on the rail, and counted for 20 points, which you cannot lose.

 5) The ” Free Shot ”.  If no opponent’s pucks are on the board while shooting, the shooter may shoot anywhere, and his puck remains on the board, unless his puck goes in the “Twenty” Hole, in which case it is removed and put on the rail, and counted for 20 points at the end of the game.

6) High score wins the round; scoring as follows:

5 points………pucks resting in outermost circle
10 points………pucks resting in circle just outside “posts”
15 points……pucks resting in circle just inside “posts”
20 points………pucks having dropped in center hole

7) During play, pucks that drop into the center hole are IMMEDIATELY removed and place on the “rail” of the board until counted at the round’s end. These are known as “TWENTIES”.

8) Pucks touching a “line” are deemed to be in the lower-score zone.
Pucks touching the outermost line are IMMEDIATELY removed to the ditch after the shot.

9) A typical Pichenotte match is played until one player or doubles team has won four out of seven rounds, or a race to 500 points.
A “half” point is scored for all players or both doubles teams when rounds end in a tie.


House Rules can make the game more interesting, fair and fun…bend the rules anyway you want and experiment !